Heck yeah buns!

Some renders of the lab environment I’ve been working on for school. These are all real time shots out of Unity3D.

Here is a link to the actual project that you can enjoy:
—— Link to the Lab ——

I was trying to do a real time cutscene in Unity with heavy focus on the Environment and Character… so sorry for my animation quality. I’m no animator, but I tried my hardest!! :P

It has audio, so don’t forget to turn on your speakers! Although, it might be loud. So don’t turn it up to high.

Thanks and enjoy! 

Apr. 20th, 2012 - 1 month ago - Reblog - 8 Notes

WIP of the environment in Unity. I’m still trying to work out the lights and shadows. Going to put the animations in tomorrow.

Tagged: #Unity #Environment #3D #lab #dark #cryotube 

Finished texturing these. I have a few others that I finished and need to do renders of, but for now I need sleep.

Apr. 08th, 2012 - 1 month ago - Reblog - 7 Notes
Tagged: #Marmoset #3D #render #texture #diffuse #lab #pipes #cryo #tube 
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Apr. 05th, 2012 - 1 month ago - Reblog - 4 Notes
Tagged: #3dsmax #animation #gasping #3d #model #dog #creature 

Another piece to the current lab scene project I’m working on. This is some water/chemical pump thing for the cryo-tubes. The pipes are modular and can continue on.

Tagged: #Marmoset #3D #Model #normal map #low-poly #render #pipe 
[Flash 10 is required to watch video]
Mar. 24th, 2012 - 2 months ago - Reblog - 8 Notes

ALL DONE!!!… well except for doing the diffuse map…. But, I’m doing modeling this sucker and doing all it’s normal maps. Had to do a lot of tweaking here and there to get it to look the way I wanted. 

The glass tube is done as well… I just couldn’t figure out how to do transparency in Marmoset… so I just left it out. Haha. 

Tagged: #Model #Low-poly #Normal map #bake #Marmoset #3D 

Finished baking out the normal maps for the cryo tube. Just a couple places that need to be fixed…mainly around the edges of the top. After that I just need to duplicate all the pieces and place them back into their respective places.

Tagged: #Normal #bake #low #map #marmoset #model #poly #render #3D 

Just finished the texture map on this character. Not sure how happy I am with it. Might have to go back and do some more work, but for now… time to sleep.

The 2nd and 3rd images are an example of the matcap trick I used. The first is my quick diffuse painting pass while the second is done with baking zbrush matcap info into the diffuse. It gives a cool effect I think~ 

Mar. 20th, 2012 - 2 months ago - Reblog - 9 Notes

Long night, but I finally finish the UV unwrap of this cryo tube! Now for some sleep. I’ll bake the normals tomorow.

Tagged: #Maya #3D #Model #Unwrap #checker #low #poly #cryo #tube